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You can make your own using spot instances to save money, and fire up more servers to get your render done more quickly. It appears to be a viable alternative to Cycles for most things and can run on Metal on macOS.Īt any rate, for more substantial renders, I strongly recommend cloud farms. In the meantime, check out AMD ProRender. Anyone here have ideas about organizing / funding this?
#Blender tutorial for mac os mac
Hopefully there are enough Blender users on Mac to justify this effort. There has been talk in some of the Blender groups about porting it to Metal (Cycles was designed from the ground up to support multiple platforms like OpenCL and CUDA), and they were speculating that it could be done by a skilled developer in 3–6 months. Yes, it is unfortunate that Cycles no longer supports OpenCL on macOS. It might work just fine on a 1920x1280 screen. Also, I never tried on a smaller display. So until Apple patches their broken Nvidia relationship up, or Blender supports something like MoltenVK, there's no good way of running 2.8 on most macOS devices.Įdit: I didn't test the RC yet. I was briefly pondering buying a second Linux box just to use Blender, but that also sounds insane. Nevertheless, buying an eGPU won't help you a lot with Blender 2.8 as the internal GPU is too slow for the UI - at least in a reasonably high resolution. For reference, I have Blender running on a 5k display, so there're a lot of pixels to move around. So for me, I'm still on Blender 2.7 as the UI is much faster there. However, I hadn't read the "OpenCL disabled on macOS platforms" update. However, with 2.8, the UI became so slow on my Mac Mini that I decided to buy an external eGPU. I used to use Blender a lot for a variety of things in the past.
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